

Also, Eagle Eye (Reduce one enemy's defense for three turns) is madly awesome in combination with Meteor (and Attack Order, Dark Ether, Berserker Vow, Charge, and maybe even the Limit Skill Charge Tactic, but, eh.) bosses etc.Īlso, Pirate's are pretty handy, partly due to their Hanging skill (binds head), and their Lights Out coupled with the 'Gain 10 TP when using an attack skill' skill. Clone her, and make her guard both rows every turn to greatly decrease damage gained from e.g. Maybe subclassing your Gladiator as one might be a good idea, but personally I'd just ditch the Gladiator and go for a Hoplite. This will enable you to cast Meteor in every single random battle, which, needless to say, is pretty fucking awesome.)Īnyway, I'd recommend getting a Hoplite. Also, use Dark Ether on the Zodiac's Row every single turn. Ninja/Zodiac (Ninja's 'Decrease every skill's TP cost' coupled with Dark Ether and Clone will enable the whole party to use skills without any cost at all, save for the 2 TP used by the two Ninja's. Zodiac/Gladiator (Berserker Vow + Charge + Meteor is MASSIVE DESTRUCTION! Also, throw in a Princess' Attack Order for even more killing fun.) Monk/Princess (Because of her crazy passive healing skills, and her great great great row-buffing skills, like Attack Order and Prevent Order. With the exception of the Class-exclusive skill, you'll be able to put skillpoints in every skills of the class you choose. Later on, you'll get the option to choose subclasses. Also, Kagerou is great for the beginning of the game.Īrbalist: Never used them, nor do I have anyone subclassed as one. I found Izuna to be quite handy every now and than.

Also, make sure to get Refresh and Unbind around level ~4,5 -> That's when they become row-focused, rather than healing only one individual. However, make sure to get Berserker Vow and Charge both can multiply your damage so efficiently it's just not funny anymore. Gladiator: I don't use him, so I wouldn't know what you should do with him. If I were you, I'd just ignore the Common skills, with the exception of TP Up, which should be maxed out for TP-dependant classes like the Zodiac.
